AoeStats
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Black Forest

508753698Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 47m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Spanish · France
822
+12
🇩🇪 Goths · Germany
767
+15
🇮🇹 Byzantines · Italy
758
-14
🇮🇹 Romans · Italy
723
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 1,060 15:06 19:09 43:11 ⛏ Fast Castle
20 979 12:58 22:18 39:54 ⛏ Fast Castle
19 907 11:49 17:53 36:12 ⛏ Fast Castle
16 771 14:28 20:48 44:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,685 17,414 11,770 850 54,719 69,846
17,915 14,448 10,965 2,470 45,798 50,952
17,060 13,398 7,370 2,245 40,073 46,041
12,670 11,706 6,180 895 31,451 32,139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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