AoeStats
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Black Forest

508736195Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 48m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
754
+13
🇬🇧 Vietnamese · United Kingdom
712
+14
🇩🇪 Italians · Germany
689
-14
🇫🇷 Britons · France
673
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 983 13:22 20:19 33:31 ⛏ Fast Castle
18 866 13:06 18:26 34:51 ⛏ Fast Castle
12 575 13:04 21:11 31:31 ⛏ Fast Castle
11 529 16:54 24:36 34:17 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,915 19,884 10,575 1,750 55,124 72,172
17,790 18,569 8,900 2,305 47,564 53,360
12,885 19,792 10,755 2,275 45,707 50,717
14,040 9,588 6,925 955 31,508 39,244
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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