AoeStats
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Yucatan

510760290Analyzed
3v3 RM · 13h ago on Oct 2, 2026· 55m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Slavs · Austria
820
+39
🇦🇹 Persians · Austria
806
+15
🇦🇹 Italians · Austria
799
+16
🇹🇷 Magyars · Türkiye
823
-16
🇺🇸 Mongols · United States
786
-15
🇮🇹 Wei · Italy
775
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,876 12:51 25:20 39:22 ⚔ Archer Rush
30 1,640 8:31 24:05 38:49 ⚔ Scout Rush
16 900 13:48 19:43 35:27 ⛏ Fast Castle
15 823 11:37 24:59 33:07 ⚔ Scout Rush
11 600 14:20 36:05 — ⛏ Fish Boom
7 369 14:20 29:07 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
20,590 17,291 12,570 1,260 51,711 54,678
21,020 12,133 13,270 2,995 49,418 57,772
16,750 15,155 9,900 2,460 44,265 49,483
10,500 10,546 7,620 2,700 31,366 38,142
8,830 8,445 1,740 650 19,665 26,191
5,485 3,265 370 1,420 10,540 12,403
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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