AoeStats
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Arena

510742127Analyzed
2v2 RM · 12h ago on Oct 2, 2026· 71m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
905
+13
🇬🇧 Celts · United Kingdom
872
+14
🇦🇹 Japanese · Austria
841
-14
🇦🇹 Italians · Austria
832
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,871 11:54 17:52 33:49 ⛏ Fast Castle
37 2,664 11:41 22:05 — ⛏ Fast Castle
30 2,163 10:40 15:20 34:44 ⛏ Fast Castle
22 1,580 10:09 19:35 38:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,295 28,510 28,940 5,790 123,535 134,029
31,080 21,385 17,660 4,370 74,495 82,975
24,675 19,120 18,210 3,450 65,455 75,792
7,600 8,454 2,570 1,750 20,374 20,377
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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