AoeStats
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Arena

510517738Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 54m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Celts · Australia
594
+12
🇪🇸 Shu · Spain
466
+16
🇨🇳 Byzantines · China
495
-14
🇨🇳 Khmer · China
485
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,337 11:06 15:53 40:49 ⛏ Fast Castle
22 1,188 13:08 22:22 37:24 ⚔ Skirmisher Rush
17 903 12:07 16:02 50:46 ⛏ Fast Castle
8 454 12:50 17:13 32:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,625 12,390 17,405 3,015 56,435 76,868
17,090 12,680 11,700 2,190 43,660 49,961
15,890 17,200 1,350 1,050 35,490 50,390
13,230 14,230 6,595 850 34,905 44,117
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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