AoeStats
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MegaRandom

510990522Analyzed
4v4 RM · 12h ago on Oct 3, 2026· 55m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
812
+15
🇩🇪 Vietnamese · Germany
805
+15
🇮🇩 Romans · Indonesia
794
+15
🇯🇵 Spanish · Japan
720
+18
🇫🇷 Byzantines · France
805
-17
🇫🇷 Vietnamese · France
793
-16
🇭🇺 Khmer · Hungary
771
-16
🇫🇷 Cumans · France
742
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,389 11:06 25:04 32:40 ◆ FC into Fast Imp
24 1,330 10:38 26:43 — ⚔ Towers into Scouts
17 944 14:25 — — ⚔ Drush into Scouts
17 938 11:51 29:07 51:04 ⚔ Drush into Scouts into Archers
17 966 18:09 22:44 55:18 ⚔ Drush FC
16 873 11:48 18:02 38:04 ⛏ Fast Castle
15 826 14:10 23:49 36:32 ⛏ Fast Castle
14 762 13:26 31:45 — ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
38,265 7,760 18,585 1,400 66,010 67,383
13,290 17,605 9,275 7,950 48,120 51,184
23,785 8,800 11,195 3,500 47,280 58,623
15,745 23,346 3,905 3,500 46,496 51,811
13,110 9,645 2,285 3,375 28,415 29,993
11,575 8,110 1,630 1,875 23,190 26,770
4,185 5,557 180 230 10,152 12,551
5,255 3,085 645 875 9,860 9,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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