AoeStats
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Arena

506993778Analyzed
3v3 RM · 17d ago on Sep 16, 2026· 47m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saracens · Canada
797
+12
🇨🇦 Magyars · Canada
797
+12
🇨🇦 Poles · Canada
797
+12
🇧🇴 Teutons · Bolivia
728
-13
🇨🇳 Lithuanians · China
715
-12
🇨🇴 Bohemians · Colombia
683
-11
Player eAPM Actions Feudal Castle Imperial Opening
36 1,704 10:35 15:42 33:58 ⛏ Fast Castle
34 1,623 12:21 16:51 30:20 ⛏ Fast Castle
24 1,167 11:50 15:36 30:33 ⛏ Fast Castle
22 1,061 11:28 15:37 30:12 ⛏ Fast Castle
19 918 11:51 16:18 34:38 ⛏ Fast Castle
12 583 10:19 22:55 35:37

Resources

Player Food Wood Gold Stone Spent Collected
22,370 30,300 12,125 1,500 66,295 72,079
25,995 9,395 22,320 2,830 60,540 68,132
20,250 7,195 18,445 2,310 48,200 61,783
12,285 14,551 11,760 2,225 40,821 55,229
13,250 12,150 5,055 2,175 32,630 38,342
15,565 6,093 7,320 3,450 32,428 37,784
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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