AoeStats
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Lombardia

510235235Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 92m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
911
+18
🇦🇺 Burmese · Australia
888
+18
🇱🇻 Persians · Latvia
886
+19
🇨🇱 Wei · Chile
970
-19
🇨🇱 Italians · Chile
944
-18
🇨🇱 Spanish · Chile
935
-18
Player eAPM Actions Feudal Castle Imperial Opening
34 3,123 12:23 21:23 35:29 ⛏ Fast Castle
34 3,139 12:11 16:35 31:39 ⛏ Fast Castle
30 2,796 11:42 17:36 35:01 ⛏ Fast Castle
29 2,644 12:29 20:05 36:36 ⛏ Fast Castle
18 1,667 11:03 19:03 36:02 ⛏ Fast Castle
13 1,196 11:17 16:40 35:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
79,240 40,635 31,825 4,305 156,005 161,079
76,755 28,950 40,435 3,055 149,195 171,741
61,175 43,625 30,255 3,950 139,005 144,238
36,005 27,783 21,205 8,250 93,243 103,669
31,025 23,927 32,745 1,990 89,687 116,905
37,445 32,919 11,315 3,135 84,814 90,587
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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