AoeStats
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Arabia

508052749Analyzed
1v1 RM · 12d ago on Sep 20, 2026· 67m 45s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
750
+15
🇺🇸 Burgundians · United States
725
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,554 11:05 21:32 44:18 ⚔ M@A Rush
13 890 10:30 28:35 50:42 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
21,800 20,813 8,610 2,395 53,618 54,499
20,505 11,868 11,980 950 45,303 47,135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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