AoeStats
← Master Suknip

MegaRandom

510415174Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 113m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
678
+12
🇺🇸 Britons · United States
668
+12
🇺🇸 Bengalis · United States
648
+13
🇺🇸 Georgians · United States
635
+13
🇵🇪 Turks · Peru
617
-14
🇺🇸 Byzantines · United States
593
-13
🇲🇽 Romans · Mexico
566
-12
🇪🇸 Romans · Spain
535
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 4,191 10:31 23:03 42:31 ⛏ Fish Boom FC
20 2,314 14:22 23:36 38:13 ⚔ Fish Boom into Archers
18 2,071 10:57 25:36 32:22 ⛏ Fish Boom FC
13 1,430 16:22 24:40 38:38 ⚔ Fish Boom into Archers
13 1,468 19:52 33:22 39:53 ⛏ Fish Boom into Fire Galleys FC
12 1,382 16:12 21:50 37:18 ⛏ Fast Castle
9 1,042 12:51 35:39 71:05 ⛏ Fish Boom FC
4 404 11:47 18:54 — ◆ FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
45,685 34,800 57,140 3,450 141,075 167,047
35,595 38,481 50,335 6,350 130,761 149,190
39,155 30,470 27,175 7,785 104,585 109,439
25,755 38,260 29,755 6,310 100,080 115,372
23,495 44,240 25,985 3,465 97,185 132,782
19,850 29,235 18,890 9,750 77,725 99,997
25,350 13,525 16,285 1,950 57,110 80,126
4,115 3,960 1,690 2,175 11,940 13,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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