AoeStats
← Master Suknip

MegaRandom

510240141Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 73m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
676
+8
🇺🇸 Berbers · United States
664
+9
🇺🇸 Bengalis · United States
643
+9
🇺🇸 Georgians · United States
625
+10
🇺🇸 Khmer · United States
545
-10
🇺🇸 Burgundians · United States
542
-11
🇺🇸 Britons · United States
492
-9
🇧🇴 Inca · Bolivia
372
-6
Player eAPM Actions Feudal Castle Imperial Opening
23 1,673 11:35 28:28 41:34
21 1,556 12:32 25:45 37:22 ⛏ Fast Castle
17 1,242 12:21 28:23 43:49
14 1,026 13:30 30:41 46:16 ⚔ Scout Rush
13 919 14:57 22:01 37:35 ⚔ FC into Archers
10 714 18:17 23:27 46:25 ⚔ FC into Scouts
9 626 15:52 27:47 39:35 ⛏ Fast Castle
5 392 10:29 24:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,560 16,960 26,955 3,180 76,655 76,971
26,600 27,780 11,035 3,350 68,765 71,581
18,770 23,110 16,625 4,850 63,355 69,211
22,975 13,280 14,310 3,150 53,715 61,604
21,305 15,195 11,115 5,225 52,840 76,865
19,910 10,310 11,645 2,475 44,340 44,067
13,960 6,890 6,710 2,950 30,510 37,382
11,435 6,035 2,155 975 20,600 20,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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