AoeStats
← Master Suknip

MegaRandom

510231787Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 64m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
665
+11
🇺🇸 Slavs · United States
653
+11
🇺🇸 Bengalis · United States
631
+12
🇺🇸 Georgians · United States
612
+13
🇧🇷 Portuguese · Brazil
631
-15
🇺🇸 Celts · United States
557
-12
🇨🇴 Khmer · Colombia
540
-12
🇺🇸 Persians · United States
454
-8
Player eAPM Actions Feudal Castle Imperial Opening
19 1,237 12:57 22:54 39:38 ⛏ Fast Castle
14 875 12:37 19:16 36:16 ⛏ Fast Castle
14 883 14:21 30:52 38:00 ⚔ Scout Rush
12 790 15:10 24:39 38:26 ⛏ Fast Castle
11 709 13:43 22:43 36:04 ⛏ Fast Castle
10 623 13:01 19:02 48:14 ⛏ Fast Castle
8 547 15:13 25:07 55:38 ⛏ Fast Castle
3 189 12:18 24:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,630 15,590 30,015 1,250 77,485 81,264
13,565 26,895 17,610 4,945 63,015 75,612
23,375 17,560 17,415 3,000 61,350 67,372
24,695 12,900 13,780 4,500 55,875 60,592
27,925 11,960 9,710 5,900 55,495 79,334
21,555 12,085 9,615 100 43,355 53,501
14,060 10,425 8,380 2,110 34,975 51,210
4,495 2,865 510 650 8,520 8,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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