AoeStats
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Pilgrims

507672969Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 23m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Byzantines · Australia
950
+16
🇨🇱 Armenians · Chile
947
+16
🇨🇳 Britons · China
926
+17
🇨🇳 Saracens · China
982
-18
🇨🇳 Spanish · China
956
-17
893
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 1,312 11:08 14:45 — ⛏ Fish Boom FC
43 1,007 14:02 21:10 — ⚔ Fish Boom into Archers
26 613 11:24 21:34 — ⚔ Fish Boom into M@A into Archers
20 472 11:52 — — ⛏ Fish Boom
14 340 14:20 22:10 — ⚔ Drush into Fish Boom FC
12 279 12:38 22:53 — ⚔ Fish Boom into Fire Galleys FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
7,925 8,734 1,995 300 18,954 20,368
3,650 6,464 570 525 11,209 12,693
4,165 4,495 1,320 965 10,945 12,337
3,850 4,995 1,125 110 10,080 10,636
1,975 6,215 1,445 0 9,635 12,385
3,010 2,150 260 425 5,845 7,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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