AoeStats
← Jennie

Nomad

507664112Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 59m 51s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Italians · Peru
992
+15
🇲🇽 Malay · Mexico
975
+16
🇲🇽 Goths · Mexico
933
+18
🇨🇳 Huns · China
1014
-18
🇨🇳 Persians · China
987
-17
918
-14
Player eAPM Actions Feudal Castle Imperial Opening
73 4,361 13:35 27:57 40:07 ⚔ Fish Boom into Archers
32 1,930 13:07 17:17 39:29 ⛏ Fish Boom FC
31 1,842 14:40 20:32 43:13 ⛏ Fish Boom FC
26 1,534 13:30 28:59 43:29 ⚔ Fish Boom into Archers into Skirms
20 1,198 14:57 19:28 — ⛏ Fast Castle
16 952 17:17 23:43 — ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
36,370 23,280 13,360 10,000 83,010 116,374
13,225 24,222 16,930 2,970 57,347 61,678
20,375 18,992 9,450 3,850 52,667 56,414
18,140 16,206 9,195 4,950 48,491 51,116
14,440 18,450 7,920 700 41,510 77,075
13,340 9,740 2,895 1,400 27,375 28,430
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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