AoeStats
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Pilgrims

507659016Analyzed
3v3 RM · 13d ago on Sep 19, 2026· 63m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
1002
+12
🇨🇳 Spanish · China
973
+14
901
+17
🇺🇸 Portuguese · United States
943
-15
🇺🇸 Huns · United States
933
-15
🇺🇸 Malay · United States
880
-13
Player eAPM Actions Feudal Castle Imperial Opening
73 4,620 11:58 15:53 57:37 ⛏ Fish Boom FC
42 2,626 13:00 17:23 32:34 ⛏ Fish Boom FC
37 2,304 12:29 18:15 40:12 ⛏ Fish Boom FC
22 1,414 12:29 21:27 40:49 ⚔ Fish Boom into Archers
17 1,059 13:43 25:33 — ⛏ Fish Boom FC
16 1,040 12:49 18:33 41:21 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,855 30,628 23,855 7,600 94,938 124,957
16,350 27,530 14,710 1,150 59,740 60,916
12,180 31,310 12,180 3,200 58,870 62,637
11,300 17,900 13,820 580 43,600 43,590
16,160 11,000 6,195 1,865 35,220 38,534
8,315 8,095 6,250 2,700 25,360 40,437
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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