AoeStats
← Jennie

Pilgrims

507653675Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 57m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
987
+15
🇨🇳 Spanish · China
956
+17
881
+20
🇺🇸 Cumans · United States
975
-18
🇦🇷 Teutons · Argentina
966
-17
🇺🇸 Huns · United States
964
-17
Player eAPM Actions Feudal Castle Imperial Opening
57 3,313 12:04 15:41 25:34 ⛏ Fish Boom FC
38 2,214 12:29 16:11 34:24 ⚔ Fish Boom into M@A FC
36 2,065 16:45 20:49 36:48 ⛏ Fish Boom FC
20 1,154 14:24 20:33 48:12 ⛏ Fish Boom into Fire Galleys FC
16 951 11:10 20:48 35:52 ⛏ Fish Boom FC
14 820 13:08 23:49 — ⚔ Fish Boom into Towers into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
36,550 42,679 23,030 4,500 106,759 119,224
33,465 27,855 10,380 8,000 79,700 132,286
23,680 22,100 19,170 2,550 67,500 75,725
29,470 11,145 13,645 1,700 55,960 72,552
9,740 16,355 9,515 2,800 38,410 46,568
7,990 8,025 1,575 1,575 19,165 24,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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