AoeStats
← Guazamayete

Black Forest

510241185Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 66m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Spanish · Ecuador
800
+14
🇨🇴 Portuguese · Colombia
781
+15
🇵🇪 Byzantines · Peru
773
+14
🇵🇾 Bohemians · Paraguay
765
-15
🇦🇷 Byzantines · Argentina
765
-15
🇦🇷 Inca · Argentina
723
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 2,222 11:18 16:34 32:47 ⛏ Fast Castle
30 2,039 12:05 18:39 30:22 ⛏ Fast Castle
27 1,808 12:03 18:50 26:53 ⛏ Fast Castle
24 1,619 11:52 21:35 32:13 ⛏ Fast Castle
22 1,479 14:13 18:28 31:40 ⛏ Fast Castle
16 1,100 11:40 19:13 33:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,865 48,095 29,340 2,950 134,250 136,294
31,815 41,468 11,805 3,810 88,898 89,291
42,800 14,400 28,410 1,760 87,370 119,195
36,045 24,055 19,380 4,150 83,630 112,761
33,665 28,400 9,130 5,000 76,195 96,069
24,650 28,445 13,365 2,300 68,760 107,173
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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