AoeStats
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African Clearing

511101762Analyzed
4v4 RM · 3h ago on Oct 3, 2026· 40m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇴 Burgundians · Dominican Republic
1507
+13
🇧🇷 Mongols · Brazil
1429
+16
🇺🇸 Chinese · United States
1409
+17
🇩🇴 Hindustanis · Dominican Republic
1376
+18
🇮🇳 Franks · India
1489
-18
🇧🇷 Ethiopians · Brazil
1455
-17
🇬🇧 Tatars · United Kingdom
1400
-15
🇬🇧 Vietnamese · United Kingdom
1383
-14
Player eAPM Actions Feudal Castle Imperial Opening
64 2,564 13:04 16:59 — ⛏ Fast Castle
47 1,883 12:25 25:45 — ⚔ Scout Rush
40 1,608 12:56 34:29 — ⚔ Archer Rush
36 1,430 12:02 16:32 — ⛏ Fast Castle
33 1,327 12:52 17:16 — ⛏ Fast Castle
32 1,295 12:57 21:56 38:47
31 1,237 13:39 27:07 — ⚔ Scouts into Skirms
27 1,102 11:47 24:28 39:26 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,900 9,735 4,025 1,900 29,560 31,010
11,090 11,588 6,225 500 29,403 31,580
15,840 6,675 5,595 950 29,060 33,134
12,250 9,821 4,645 1,700 28,416 31,358
8,600 10,364 5,160 1,700 25,824 26,342
7,105 6,386 3,020 490 17,001 17,018
5,285 6,534 3,035 200 15,054 15,781
7,105 5,218 1,470 205 13,998 13,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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