AoeStats
← jose_2616

Fortress

509534493Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 68m 46s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇦 Spanish · Panama
910
+12
🇵🇦 Lithuanians · Panama
737
+19
🇺🇸 Franks · United States
815
-16
🇺🇸 Goths · United States
792
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,678 8:26 18:50 33:57 ⚔ M@A Rush
22 1,498 7:16 15:01 27:43 ⛏ Fast Castle
15 1,048 7:38 16:34 30:05 ⛏ Fast Castle
9 623 9:55 17:48 20:59 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
60,075 30,365 18,315 3,550 112,305 121,036
38,280 34,065 18,760 7,895 99,000 118,296
38,155 26,484 9,305 975 74,919 95,885
32,690 12,950 19,445 1,890 66,975 91,802
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.