AoeStats
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Black Forest

507005080Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 54m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Japanese · Spain
748
+12
🇵🇦 Armenians · Panama
725
+13
🇺🇸 Teutons · United States
614
+17
🇷🇴 Slavs · Romania
786
-19
🇺🇸 Portuguese · United States
707
-16
🇧🇷 Portuguese · Brazil
454
-7
Player eAPM Actions Feudal Castle Imperial Opening
32 1,749 15:24 27:42 39:02 ⚔ Towers FC
14 738 15:42 30:53 53:29 ⚔ M@A FC
12 667 11:53 18:36 35:25 ⛏ Fast Castle
11 616 16:03 27:35 51:31 ⛏ Fast Castle
11 610 14:20 18:40 36:13 ⛏ Fast Castle
7 399 12:45 21:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,455 15,073 13,035 2,155 50,718 58,870
21,425 14,405 10,615 2,370 48,815 59,354
13,010 10,993 7,845 3,125 34,973 44,801
13,075 11,805 7,525 1,600 34,005 53,525
11,260 9,443 2,830 975 24,508 27,515
8,435 8,353 3,655 1,125 21,568 27,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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