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Oasis

509295390Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 58m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Britons · Vietnam
1954
+11
🇻🇳 Ethiopians · Vietnam
1773
+18
🇺🇸 Hindustanis · United States
1723
+20
1674
+22
🇨🇳 Mongols · China
1890
-21
🇨🇳 Japanese · China
1806
-17
🇲🇽 Persians · Mexico
1806
-17
🇳🇿 Britons · New Zealand
1774
-16
Player eAPM Actions Feudal Castle Imperial Opening
92 5,360 8:47 21:05 36:58 ⚔ Archer Rush
84 4,940 8:47 26:17 43:58 ⚔ Scout Rush
77 4,509 8:46 24:15 38:47 ⚔ Archer Rush
63 3,709 8:23 26:07 49:49 ⚔ Scout Rush
60 3,515 8:53 23:39 45:17 ⚔ Scout Rush
58 3,416 8:49 22:35 42:26 ⚔ Archer Rush
50 2,939 8:18 21:06 37:48 ⚔ Scout Rush
39 2,292 8:58 29:02 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
37,135 19,343 27,535 3,450 87,463 94,403
41,600 17,000 23,920 1,915 84,435 88,595
40,490 12,953 28,970 850 83,263 86,319
18,545 29,004 19,925 4,765 72,239 85,478
17,090 26,727 18,790 5,225 67,832 85,586
25,415 20,506 12,555 4,355 62,831 63,606
16,810 22,949 10,300 700 50,759 52,211
5,030 6,012 2,175 1,670 14,887 16,525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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