AoeStats
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Nomad

508803779Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 58m 44s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇴 Berbers · Dominican Republic
1785
+14
🇳🇿 Magyars · New Zealand
1759
+15
🇲🇽 Bengalis · Mexico
1659
+19
🇲🇽 Khitans · Mexico
1645
+20
🇺🇸 Sicilians · United States
1880
-24
🇺🇸 Burgundians · United States
1702
-16
🇨🇳 Aztecs · China
1672
-14
🇦🇷 Huns · Argentina
1669
-14
Player eAPM Actions Feudal Castle Imperial Opening
82 4,840 13:13 20:34 43:04 ⛏ Fish Boom into Galleys FC
72 4,230 13:27 20:29 40:41 ⛏ Fish Boom into Fire Galleys FC
67 3,906 14:15 17:52 35:07 ⛏ Fish Boom FC
64 3,746 12:52 19:06 36:02 ⛏ Fish Boom into Fire Galleys FC
58 3,390 13:59 17:40 40:48 ⛏ Fish Boom FC
54 3,191 13:30 23:08 41:21 ⛏ Fish Boom into Galleys FC
37 2,188 13:28 17:02 39:09 ⚔ Fish Boom FC into Scouts
29 1,681 13:25 17:12 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
39,825 28,290 17,870 8,085 94,070 97,380
35,520 31,157 17,775 3,700 88,152 92,216
36,210 26,819 12,160 4,875 80,064 81,053
35,985 21,954 13,260 5,510 76,709 81,901
36,075 20,774 13,730 5,555 76,134 78,922
16,525 27,560 18,045 6,585 68,715 70,108
25,210 18,291 18,355 6,390 68,246 75,751
5,515 2,307 930 1,955 10,707 10,369
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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