AoeStats
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Black Forest

510894451Analyzed
4v4 RM · 14h ago on Oct 3, 2026· 25m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1321
+11
🇹🇼 Turks · Taiwan
1244
+14
🇺🇾 Khmer · Uruguay
1238
+15
🇦🇷 Bengalis · Argentina
1123
+19
🇩🇪 Saracens · Germany
1244
-16
🇩🇪 Koreans · Germany
1220
-15
🇧🇷 Teutons · Brazil
1203
-15
🇨🇳 Turks · China
1166
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 590 13:52 18:04 — ⛏ Fast Castle
21 527 12:24 16:34 24:27 ⛏ Fast Castle
17 424 10:26 13:11 — ⛏ Fast Castle
14 347 16:57 23:29 — ⛏ Fast Castle
8 213 — — —
5 134 — — —
4 97 — — —
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,325 3,781 1,725 0 10,831 11,423
5,250 3,568 1,325 250 10,393 10,949
4,700 3,639 1,000 345 9,684 11,259
2,950 1,800 250 790 5,790 6,321
900 125 0 0 1,025 1,170
850 152 0 0 1,002 920
650 225 0 0 875 899
0 0 0 0 0 876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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