AoeStats
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Arena

510505880Analyzed
4v4 RM · 11h ago on Oct 1, 2026· 34m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malay · China
1217
+10
🇺🇸 Lithuanians · United States
1120
+14
🇹🇼 Bohemians · Taiwan
1105
+14
🇨🇳 Britons · China
1070
+16
🇹🇷 Vikings · Türkiye
1182
-18
🇹🇷 Turks · Türkiye
1059
-13
🇮🇳 Inca · India
1046
-12
🇻🇳 Italians · Vietnam
1008
-11
Player eAPM Actions Feudal Castle Imperial Opening
60 2,081 12:55 17:14 — ⚔ FC into Archers
38 1,320 11:21 16:50 32:13 ⛏ Fast Castle
37 1,266 10:58 14:51 — ⛏ Fast Castle
34 1,162 11:52 14:51 — ⚔ FC into Archers
31 1,059 9:39 14:25 29:22 ⛏ Fast Castle
30 1,026 10:22 14:27 34:10 ⛏ Fast Castle
25 865 10:39 15:26 32:03 ⛏ Fast Castle
14 483 10:19 17:13 30:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,510 11,710 5,835 1,000 33,055 38,418
19,330 11,465 1,420 200 32,415 34,696
12,050 8,430 3,110 2,900 26,490 30,589
8,440 10,365 3,510 850 23,165 25,032
9,940 8,495 2,525 295 21,255 23,653
9,315 5,815 2,385 2,050 19,565 21,071
9,520 4,795 3,360 750 18,425 20,957
4,800 4,619 2,145 320 11,884 12,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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