AoeStats
← Louis087577

Nomad

507131439Analyzed
3v3 RM · 16d ago on Sep 16, 2026· 48m 39s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
1065
+13
🇫🇷 Japanese · France
1031
+15
🇫🇷 Persians · France
987
+16
🇩🇪 Sicilians · Germany
1021
-15
🇧🇪 Vietnamese · Belgium
1000
-15
🇩🇪 Byzantines · Germany
983
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,228 14:56 24:38 39:36 ⚔ Fish Boom into M@A FC
23 1,124 13:50 21:35 — ⛏ Fish Boom FC
23 1,129 13:49 19:28 32:55 ⛏ Fish Boom FC
21 1,001 14:16 18:51 31:51 ⛏ Fish Boom FC
17 813 18:20 28:30 43:10 ⛏ Fish Boom FC
16 798 15:44 23:15 38:52 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,375 20,148 11,650 2,400 62,573 65,381
21,515 22,255 9,980 4,100 57,850 71,650
23,415 15,494 8,270 3,150 50,329 58,188
11,920 16,198 4,905 4,050 37,073 40,125
11,820 15,067 4,585 5,130 36,602 44,324
8,355 7,768 4,040 2,335 22,498 22,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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