AoeStats
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Arabia

507127849Analyzed
3v3 RM · 16d ago on Sep 16, 2026· 21m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Bulgarians · Netherlands
1082
+14
🇺🇸 Teutons · United States
1048
+16
🇬🇷 Sicilians · Greece
1022
+17
🇫🇷 Ethiopians · France
1082
-17
🇫🇷 Teutons · France
1047
-16
🇫🇷 Persians · France
1001
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 975 9:27 — — ⚔ Drush into Archers
26 553 10:36 — — ⚔ Drush
23 477 10:58 — — ⚔ Tower Rush
22 458 11:00 — — ⚔ Scout Rush
15 324 10:37 — — ⛏ Fast Castle
15 317 10:18 18:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,760 2,840 985 0 7,585 8,458
3,965 2,165 520 785 7,435 7,523
3,905 3,003 190 125 7,223 8,942
3,950 2,901 250 0 7,101 8,069
3,545 1,580 650 1,050 6,825 6,977
4,135 2,480 150 0 6,765 8,009
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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