AoeStats
← Louis087577

Nomad

505312081Analyzed
2v2 RM · 24d ago on Sep 8, 2026· 33m 40s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1065
+15
🇺🇸 Japanese · United States
1056
+16
🇫🇷 Vietnamese · France
1063
-16
🇫🇷 Persians · France
1031
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 874 15:25 22:37 — ⚔ Fish Boom FC into Archers
19 632 14:14 20:09 — ⚔ Fish Boom FC into Scouts
14 488 15:36 26:32 — ⛏ Fish Boom FC
14 485 15:31 20:21 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,905 12,564 2,540 300 24,309 28,843
7,340 10,210 920 1,600 20,070 22,902
8,200 5,255 2,710 935 17,100 18,233
6,840 7,786 740 875 16,241 18,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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