AoeStats
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Arabia

505303140Analyzed
2v2 RM · 24d ago on Sep 8, 2026· 67m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
1049
+14
🇫🇷 Persians · France
1015
+16
🇧🇷 Vikings · Brazil
1057
-17
🇧🇷 Franks · Brazil
958
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 2,306 11:09 21:20 37:48
28 1,875 9:30 20:03 35:49
25 1,657 10:13 21:41 41:48 ⚔ Scout Rush
18 1,230 12:04 22:22 35:25

Resources

Player Food Wood Gold Stone Spent Collected
50,265 23,135 41,255 3,100 117,755 130,749
37,610 26,201 10,215 3,700 77,726 82,605
33,050 20,690 14,860 3,060 71,660 83,934
27,310 18,519 15,445 4,565 65,839 77,135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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