AoeStats
← Jon

Nomad

506096980Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 45m 17s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Maya · Netherlands
1027
+14
🇳🇱 Poles · Netherlands
1019
+15
🇬🇧 Bulgarians · United Kingdom
1015
-16
🇫🇷 Persians · France
963
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,553 13:49 26:56 43:20 ⚔ Archer Rush
34 1,533 13:43 28:16 42:09 ⚔ Scout Rush
19 860 16:00 25:30 — ⚔ Fish Boom into Scouts
12 548 19:40 27:20 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
18,905 7,925 6,640 1,260 34,730 35,631
16,470 8,800 4,775 950 30,995 36,392
9,325 9,780 5,825 1,115 26,045 30,418
9,840 9,565 3,000 2,025 24,430 24,732
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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