AoeStats
← anthony008

Lombardia

509564075Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 121m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Franks · New Zealand
589
+12
🇳🇿 Mongols · New Zealand
583
+13
🇺🇸 Burgundians · United States
525
-13
🇫🇷 Malians · France
496
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 2,955 16:00 22:50 30:48 ⛏ Fast Castle
18 2,179 13:32 19:38 35:49 ⛏ Fast Castle
13 1,604 10:27 19:40 36:34 ⚔ Drush FC
13 1,620 12:12 21:07 37:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
94,505 52,449 42,485 6,100 195,539 229,811
60,070 54,255 49,335 3,650 167,310 173,475
63,305 34,703 60,005 4,350 162,363 166,841
78,925 27,585 41,385 4,150 152,045 162,841
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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