AoeStats
← anthony008

Nomad

509341085Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 97m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Vikings · India
482
+15
🇮🇳 Burmese · India
401
+18
🇫🇷 Bengalis · France
515
-19
🇦🇷 Spanish · Argentina
398
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 3,321 17:01 31:33 49:04 ⚔ Fish Boom into Skirms
26 2,563 14:11 25:38 57:19 ⛏ Fish Boom
12 1,220 18:19 29:06 48:16 ⚔ Fish Boom into Fire Galleys into Towers
8 743 14:24 26:08 43:37

Resources

Player Food Wood Gold Stone Spent Collected
22,275 44,700 23,255 8,100 98,330 120,364
28,820 30,574 13,965 3,730 77,089 86,351
16,505 14,030 11,795 3,350 45,680 58,691
12,415 6,405 4,645 3,550 27,015 34,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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