AoeStats
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Arena

508439141Analyzed
3v3 RM · 8d ago on Sep 22, 2026· 48m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
976
+11
🇹🇼 Japanese · Taiwan
953
+12
🇹🇼 Berbers · Taiwan
915
+14
🇮🇳 Inca · India
916
-14
🇩🇪 Slavs · Germany
866
-12
🇹🇷 Poles · Türkiye
830
-11
Player eAPM Actions Feudal Castle Imperial Opening
34 1,636 11:33 15:21 29:04 ⛏ Fast Castle
21 1,011 11:38 20:14 38:56 ⚔ FC into Scouts
20 964 12:02 18:48 33:10 ⚔ FC into Scouts
16 793 9:50 15:59 33:29 ⛏ Fast Castle
15 707 13:53 18:43 38:28 ⛏ Fast Castle
14 694 10:13 15:07 32:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,745 23,060 18,430 3,550 75,785 90,453
28,875 18,785 11,145 1,705 60,510 71,944
18,065 15,460 8,485 1,750 43,760 48,404
17,590 12,485 6,960 1,400 38,435 57,270
18,950 9,625 2,595 1,410 32,580 37,077
14,000 6,025 6,265 1,950 28,240 31,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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