AoeStats
← matthew970127

Black Forest

507277863Analyzed
4v4 RM · 13d ago on Sep 17, 2026· 68m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
860
+18
🇦🇷 Burgundians · Argentina
766
+22
🇮🇳 Magyars · India
763
+22
🇨🇳 Khmer · China
692
+24
🇦🇷 Britons · Argentina
963
-24
🇹🇼 Persians · Taiwan
941
-23
🇹🇼 Britons · Taiwan
930
-23
🇹🇼 Mongols · Taiwan
752
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,908 11:12 15:32 30:08 ⛏ Fast Castle
35 2,406 12:15 17:41 37:05 ⛏ Fast Castle
22 1,515 12:45 21:56 35:44 ⛏ Fast Castle
20 1,367 12:07 19:57 34:14 ⛏ Fast Castle
16 1,077 12:32 19:05 37:40 ⛏ Fast Castle
15 1,034 18:29 23:52 39:15 ⛏ Fast Castle
15 1,040 13:59 23:56 36:32 ⛏ Fast Castle
12 831 14:13 18:05 49:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,910 35,708 45,545 3,825 117,988 123,522
34,980 43,701 22,135 4,200 105,016 153,780
46,030 15,717 31,100 2,885 95,732 114,401
44,450 13,990 28,955 5,500 92,895 135,707
28,580 30,681 25,540 2,555 87,356 92,564
31,975 27,734 19,775 3,000 82,484 104,038
23,715 28,606 12,460 3,585 68,366 73,548
33,385 16,151 8,630 2,350 60,516 72,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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