AoeStats
← SpiggyWarrior

Arena

510399874Analyzed
2v2 RM · 11h ago on Sep 30, 2026· 61m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Romans · Italy
997
+17
🇨🇴 Chinese · Colombia
995
+17
🇿🇦 Ethiopians · South Africa
1036
-18
🇲🇽 Franks · Mexico
984
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,764 10:57 16:53 41:03 ⛏ Fast Castle
30 1,859 10:35 14:16 32:15 ⛏ Fast Castle
23 1,422 10:36 14:24 41:38 ⛏ Fast Castle
17 1,042 10:50 14:52 37:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,240 26,075 13,535 3,710 70,560 76,075
25,340 25,370 18,460 850 70,020 71,672
29,700 17,565 17,380 2,850 67,495 86,895
18,890 15,730 10,870 1,050 46,540 54,870
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.