AoeStats
← SpiggyWarrior

Arena

510396370Analyzed
2v2 RM · 16h ago on Sep 30, 2026· 22m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Mongols · Norway
1089
+12
🇬🇧 Bulgarians · United Kingdom
1054
+14
🇮🇹 Romans · Italy
1010
-13
🇨🇴 Chinese · Colombia
1008
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 827 11:18 14:53 — ⛏ Fast Castle
36 804 11:19 17:33 — ⚔ FC into Archers
28 615 11:32 16:38 — ⛏ Fast Castle
13 282 10:17 15:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,175 3,070 330 850 8,425 9,178
3,775 3,510 750 200 8,235 9,680
4,330 2,545 870 0 7,745 8,803
3,660 2,675 605 650 7,590 8,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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