AoeStats
← rooniet

Baltic

510380419Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 74m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1002
+16
🇦🇷 Japanese · Argentina
1001
+16
🇲🇽 Teutons · Mexico
993
-16
🇨🇱 Persians · Chile
991
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 1,640 12:34 16:59 34:31 ⛏ Fish Boom FC
19 1,382 10:22 21:45 32:19 ⛏ Fish Boom FC into Galleys
19 1,429 10:49 17:26 32:35 ⛏ Fish Boom FC
12 864 12:57 20:57 34:23 ⛏ Fish Boom into Fire Galleys into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
31,220 33,587 21,475 2,950 89,232 107,104
23,160 27,020 15,675 3,600 69,455 75,632
20,675 18,460 8,150 3,800 51,085 50,609
16,315 15,445 10,205 1,330 43,295 49,563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.