AoeStats
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Black Forest

510973150Analyzed
3v3 RM · 13h ago on Oct 3, 2026· 79m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Lithuanians · Denmark
1057
+11
🇩🇰 Khmer · Denmark
961
+14
🇨🇳 Japanese · China
922
+16
🇳🇿 Teutons · New Zealand
955
-15
🇳🇿 Hindustanis · New Zealand
922
-13
🇳🇿 Spanish · New Zealand
902
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 3,336 12:02 16:04 36:22 ⛏ Fast Castle
37 2,897 11:15 15:30 34:14 ⛏ Fast Castle
24 1,919 11:34 16:25 36:49 ⛏ Fast Castle
20 1,580 13:29 21:13 33:19 ⛏ Fast Castle
16 1,288 13:57 19:18 39:12 ⛏ Fast Castle
15 1,164 11:11 19:55 36:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
77,320 35,889 44,310 3,590 161,109 178,939
35,050 56,245 33,260 3,750 128,305 158,121
50,045 34,360 28,535 3,870 116,810 149,529
36,765 45,527 30,245 4,215 116,752 123,475
33,640 43,313 27,615 4,100 108,668 115,672
32,260 32,930 26,520 4,270 95,980 133,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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