AoeStats
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Black Forest

503219573Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 59m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Huns · Italy
997
+13
🇮🇹 Jurchens · Italy
935
+15
🇮🇹 Teutons · Italy
934
+15
🇵🇪 Britons · Peru
938
-15
🇬🇧 Khmer · United Kingdom
937
-15
🇧🇪 Mongols · Belgium
885
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,971 12:10 21:22 34:00 ⛏ FC into Fish Boom
27 1,577 12:42 17:06 28:20 ⛏ Fish Boom FC
22 1,315 10:23 17:18 32:33 ⛏ Fast Castle
16 956 15:26 21:32 33:12 ⛏ Fast Castle
14 822 12:45 17:08 34:42 ⛏ Fast Castle
12 724 12:06 19:10 35:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,225 27,574 25,015 3,300 96,114 104,167
25,740 31,060 22,485 3,420 82,705 88,774
26,015 29,380 22,035 4,435 81,865 104,774
22,990 32,006 17,755 3,640 76,391 83,675
33,010 25,009 9,915 3,260 71,194 107,492
22,095 18,084 14,505 1,035 55,719 69,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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