AoeStats
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Arena

509095338Analyzed
1v1 RM · 7d ago on Sep 25, 2026· 39m 38s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
995
+18
🇮🇹 Franks · Italy
1040
-18
Player eAPM Actions Feudal Castle Imperial Opening
35 1,384 11:05 15:20 33:42 ⛏ Fast Castle
17 666 10:42 14:53 30:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,360 12,098 9,400 2,250 42,108 44,668
16,030 10,800 5,560 2,850 35,240 39,472
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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