AoeStats
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Arena

507988802Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 58m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Italians · India
904
+14
🇪🇸 Huns · Spain
857
+16
🇨🇱 Bohemians · Chile
841
+36
🇨🇳 Wei · China
835
+34
🇰🇿 Goths · Kazakhstan
1000
-69
🇰🇿 Spanish · Kazakhstan
948
-57
🇰🇷 Bulgarians · South Korea
847
-30
🇰🇿 Huns · Kazakhstan
643
-10
Player eAPM Actions Feudal Castle Imperial Opening
27 1,594 10:28 21:01 29:26 ◆ FC into Fast Imp
24 1,389 11:30 21:02 35:55 ⛏ Fast Castle
19 1,101 12:19 39:26 — ⚔ Skirmisher Rush
18 1,080 10:02 19:45 32:55 ⛏ Fast Castle
14 823 10:14 21:02 — ⛏ Fast Castle
12 713 10:32 22:19 30:34 ⛏ Fast Castle
10 582 10:51 19:44 — ⛏ Fast Castle
9 509 11:14 26:29 —

Resources

Player Food Wood Gold Stone Spent Collected
18,845 16,075 15,735 2,590 53,245 74,536
17,960 16,970 12,330 2,700 49,960 67,186
19,795 11,932 7,140 3,775 42,642 46,253
11,200 17,735 11,100 755 40,790 64,279
12,220 13,755 12,640 1,630 40,245 60,549
13,900 10,945 9,370 2,850 37,065 43,282
13,775 13,320 6,105 875 34,075 37,052
9,470 6,710 5,950 1,675 23,805 24,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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