AoeStats
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Pilgrims

508280501Analyzed
2v2 RM · 9d ago on Sep 21, 2026· 23m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
1364
+14
🇬🇧 Vietnamese · United Kingdom
1293
+16
🇸🇪 Vikings · Sweden
1310
-15
🇵🇹 Koreans · Portugal
1308
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 996 11:14 14:43 — ⛏ Fish Boom FC
35 836 10:40 — — ⚔ Fish Boom into Fire Galleys into Archers into Towers into Skirms
30 712 12:18 19:10 — ⛏ Fish Boom into Fire Galleys into Galleys FC
23 540 11:19 18:28 — ⛏ Fish Boom into Galleys FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
5,050 11,135 3,710 300 20,195 20,090
4,075 8,795 2,320 600 15,790 18,422
4,925 6,495 1,450 1,075 13,945 14,210
3,100 4,645 775 450 8,970 8,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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