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Fortress

508217824Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 84m 16s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1068
+16
🇹🇼 Bohemians · Taiwan
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🇹🇼 Portuguese · Taiwan
1056
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🇨🇳 Teutons · China
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🇨🇳 Spanish · China
1086
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🇧🇷 Cumans · Brazil
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🇨🇴 Franks · Colombia
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🇨🇳 Turks · China
1033
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Player eAPM Actions Feudal Castle Imperial Opening
31 2,649 8:16 12:56 27:32 ⛏ Fast Castle
30 2,559 8:22 14:06 27:34 ⛏ Fast Castle
23 1,902 6:40 16:19 34:11 ⛏ Fast Castle
23 1,942 7:21 14:38 29:40 ⛏ Fast Castle
20 1,709 8:36 14:51 28:59 ⛏ Fast Castle
16 1,338 7:09 11:02 34:43 ⛏ Fast Castle
7 631 8:06 23:56 43:52 ⚔ Skirms into Archers
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
59,910 56,613 18,255 5,995 140,773 141,938
50,855 24,525 37,330 5,480 118,190 120,334
29,600 31,761 20,965 2,945 85,271 91,355
22,800 27,070 17,620 4,865 72,355 76,070
24,885 21,415 16,145 6,860 69,305 103,641
30,255 9,210 22,970 2,875 65,310 68,963
11,090 16,871 9,730 1,600 39,291 48,697
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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