AoeStats
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Black Forest

508200359Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 74m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Magyars · Taiwan
1234
+13
🇨🇳 Lithuanians · China
1194
+14
🇹🇼 Britons · Taiwan
1192
+14
🇹🇼 Mongols · Taiwan
1105
+18
🇸🇪 Poles · Sweden
1240
-18
🇦🇷 Khmer · Argentina
1166
-15
🇨🇳 Persians · China
1140
-14
🇨🇳 Vietnamese · China
1083
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 3,579 12:08 17:17 30:27 ⛏ Fish Boom FC
39 2,908 11:21 18:04 31:57 ⛏ Fast Castle
34 2,525 10:56 17:15 33:21 ⛏ Fish Boom FC
31 2,302 11:14 18:02 39:05 ⛏ Fast Castle
27 1,985 12:02 17:13 32:03 ⛏ Fast Castle
25 1,837 11:31 16:09 30:25 ⛏ Fish Boom FC
25 1,890 10:43 17:21 30:12 ⛏ Fish Boom FC
19 1,428 11:19 15:46 30:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,375 67,280 19,915 3,050 150,620 173,780
72,890 38,352 28,015 6,090 145,347 165,060
65,405 25,865 38,465 5,230 134,965 141,585
38,410 31,470 40,470 2,950 113,300 130,716
44,605 45,650 14,260 3,425 107,940 133,139
44,955 29,241 21,775 4,950 100,921 143,135
37,580 20,732 22,165 3,805 84,282 102,477
18,465 14,435 8,615 850 42,365 46,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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