AoeStats
← Creative Curl

Arabia

509778781Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 66m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
852
+13
🇲🇽 Cumans · Mexico
795
+16
🇺🇾 Gurjaras · Uruguay
803
-15
🇺🇾 Slavs · Uruguay
775
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 2,258 9:55 19:58 37:41 ⛏ Fast Castle
30 1,959 16:45 31:20 41:12 ⚔ Archers into Skirms
21 1,368 11:46 25:00 39:32 ⚔ Scout Rush
10 658 11:34 18:47 32:03 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,945 29,650 14,010 2,905 78,510 97,912
38,300 10,651 16,385 4,100 69,436 74,862
25,225 12,670 20,845 2,950 61,690 78,830
15,355 13,595 9,940 2,690 41,580 42,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.