AoeStats
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MegaRandom

509853032Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 44m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
1125
+12
🇨🇳 Poles · China
974
+19
🇺🇸 Burgundians · United States
1040
-16
🇪🇸 Franks · Spain
1033
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,801 10:55 22:06 39:35 ⚔ Archers into Fish Boom
22 986 13:37 17:58 — ⛏ Fish Boom FC into Fire Galleys
22 967 12:07 20:57 39:54 ⚔ FC into Scouts
15 651 14:05 26:40 37:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,300 13,780 6,735 1,700 38,515 42,052
15,350 10,760 6,510 2,735 35,355 40,315
14,845 9,305 7,620 2,115 33,885 38,409
9,830 8,031 3,355 850 22,066 23,420
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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