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Lombardia

508389361Analyzed
3v3 RM · 11d ago on Sep 22, 2026· 44m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
973
+17
🇩🇪 Britons · Germany
964
+18
🇫🇷 Britons · France
962
+18
🇨🇳 Mongols · China
1098
-22
🇨🇳 Cumans · China
956
-16
🇨🇳 Byzantines · China
941
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,852 10:36 14:29 35:15 ⛏ Fast Castle
27 1,207 10:39 21:01 43:22 ⚔ Skirmisher Rush
25 1,113 12:37 25:18 38:40
21 925 11:50 30:59 44:28 ⚔ Scout Rush
19 836 9:39 14:56 32:01 ⛏ Fast Castle
16 729 12:32 17:56 35:30 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
23,260 15,716 6,535 1,500 47,011 53,801
20,555 13,965 8,425 1,500 44,445 46,782
17,995 11,040 8,030 3,000 40,065 44,068
14,195 11,699 7,430 1,700 35,024 39,525
11,645 9,505 4,565 2,150 27,865 28,604
11,715 10,367 3,355 945 26,382 35,840
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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