AoeStats
← Raichu

Black Forest

508916830Analyzed
4v4 RM · 6d ago on Sep 24, 2026· 74m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Saracens · Sweden
760
+18
🇩🇪 Teutons · Germany
748
+18
🇷🇺 Poles · Russia
745
+18
🇹🇷 Turks · Türkiye
740
+19
🇨🇳 Jurchens · China
886
-21
🇨🇳 Goths · China
811
-19
🇨🇳 Vietnamese · China
758
-17
🇨🇳 Bohemians · China
738
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,649 14:09 20:42 33:20 ⛏ Fast Castle
29 2,136 12:05 17:32 34:51 ⛏ Fast Castle
20 1,482 11:15 16:04 33:59 ⛏ Fast Castle
20 1,476 12:54 21:46 35:07 ⛏ Fast Castle
17 1,230 11:48 22:53 39:19 ⚔ Skirmisher Rush
16 1,168 11:18 22:37 34:17 ⛏ Fast Castle
15 1,151 11:40 23:42 37:47 ⛏ Fast Castle
13 934 12:46 19:55 34:20 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
112,930 37,505 45,895 1,100 197,430 200,973
58,465 46,905 23,520 3,425 132,315 139,646
43,115 48,285 23,065 4,435 118,900 150,583
46,775 23,520 38,975 4,370 113,640 131,831
40,235 43,200 26,855 1,300 111,590 140,121
24,200 35,680 31,965 3,155 95,000 108,361
26,150 30,149 23,885 4,145 84,329 101,549
28,560 14,460 18,880 2,090 63,990 81,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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