AoeStats
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Black Forest

506757432Analyzed
2v2 RM · 18d ago on Sep 15, 2026· 39m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Romans · Bangladesh
1695
+7
🇹🇳 Burgundians · Tunisia
1572
+12
🇨🇦 Bohemians · Canada
1522
-11
🇨🇦 Bulgarians · Canada
1440
-8
Player eAPM Actions Feudal Castle Imperial Opening
56 2,200 11:20 15:19 28:25 ⛏ Fish Boom FC
44 1,713 12:36 16:56 31:27 ⛏ Fast Castle
37 1,471 12:45 19:48 33:13 ⛏ Fish Boom FC
33 1,303 14:02 18:37 33:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,145 24,670 10,525 2,235 59,575 65,346
19,470 16,438 7,090 1,660 44,658 50,250
15,445 10,189 7,085 3,680 36,399 39,381
13,665 14,987 4,550 1,135 34,337 46,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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