AoeStats
← [RZ] Italo_Rafael

African Clearing

510802598Analyzed
3v3 RM · 11h ago on Oct 2, 2026· 62m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mongols · India
1350
+12
🇮🇳 Berbers · India
1278
+15
🇮🇳 Persians · India
1262
+16
🇧🇷 Spanish · Brazil
1417
-20
🇧🇷 Italians · Brazil
1197
-12
🇧🇷 Huns · Brazil
1180
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 2,711 12:34 16:40 39:31 ⛏ Fast Castle
37 2,306 12:49 17:54 38:03 ⛏ Fast Castle
37 2,279 12:56 24:00 — ⚔ Scout Rush
30 1,888 15:08 30:06 46:27 ⚔ Archer Rush
24 1,519 13:51 19:06 44:06 ⚔ Scout Rush
17 1,042 15:40 20:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,040 29,995 17,395 3,550 96,980 102,189
47,855 19,910 16,645 6,025 90,435 95,473
23,125 12,621 17,370 1,050 54,166 64,129
11,675 16,751 15,735 1,225 45,386 46,032
17,675 13,718 8,360 2,250 42,003 48,761
15,670 12,685 5,840 1,805 36,000 36,736
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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