Four Lakes
508987304Analyzed1v1 RM
·
7d ago on Sep 25, 2026·
22m 18s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
dreikot's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
Lumber
C
Feudal Age
11:39
vs 10:51
btm 28%
Castle Age
16:59
vs 20:09
top 16%
Imperial Age
—
vs 36:23
btm 0%
eAPM
17
vs 32
btm 14%
First military
19:43
vs 12:45
btm 10%
▲
Fast Castle Age at 16:59 — faster than 84% of analysed players on Four Lakes
▼
Low eAPM (17) — busier hands win idle time back
▼
Loom after the Feudal click (9:30) — usually safest before it
▼
First military only at 19:43 (Samurai) — later than 90% of analysed players on Four Lakes
dreikot
C
Feudal Age
12:39
vs 10:51
btm 12%
Castle Age
17:58
vs 20:09
top 25%
Imperial Age
—
vs 36:23
btm 0%
eAPM
27
vs 32
btm 39%
First military
12:47
vs 12:45
top 50%
▼
Slow Feudal Age at 12:39 — slower than 88% of analysed players on Four Lakes
▲
Fast Castle Age at 17:58 — faster than 75% of analysed players on Four Lakes
▼
Loom after the Feudal click (13:09) — usually safest before it
▲
Town centers almost never idle — 38s across the first 17:58